refactor, improvements, documentation!
This commit is contained in:
parent
73167f78f4
commit
d08e362ecd
74
app.py
74
app.py
@ -8,8 +8,9 @@ from roulette import (
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Strategy,
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Placement,
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FEASIBLE_MOVES,
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expected,
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)
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from random import choice, randint
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from random import choice, randint, seed
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if __name__ == "__main__":
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@ -29,44 +30,33 @@ if __name__ == "__main__":
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bet = interpret_bet("19-36", 14, bet)
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# print(bet[21])
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from statistics import stdev, mean
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def expected(bet) -> float:
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bets = list(bet.values())
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cond_bets = filter(lambda x: x > 0, bets)
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amt = sum(bets)
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payout = amt * 36 / 38
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print(
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f"bet: {amt:.2f}, expected: {payout:.2f}: {payout/amt:2.4f} with std {stdev(bets*36)} mean win of {36*mean(cond_bets)} {sum(filter(lambda x: x > 0, bets))}/38 times."
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)
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return payout
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print("bond")
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print(bet)
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print(expected(bet))
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print()
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print("unknown")
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bet = init_bet()
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bet = interpret_bet("1-12", 15, bet)
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bet = interpret_bet("13-24", 15, bet)
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bet = interpret_bet("corner-26-27-29-30", 5, bet)
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bet = interpret_bet("corner-32-33-35-36", 5, bet)
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print(bet)
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print(expected(bet))
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print()
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print("singles")
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bet = init_bet()
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bet = place_bet(bet, 21, 40)
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# bet = place_bet(bet, 1, 1)
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print(expected(bet))
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print()
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print("stupid")
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bet = init_bet()
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bet = interpret_bet("odd", 18, bet)
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bet = interpret_bet("even", 18, bet)
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# bet = place_bet(bet, -1, 1)
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# bet = place_bet(bet, 0, 1)
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print(expected(bet))
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# print("unknown")
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# bet = init_bet()
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# bet = interpret_bet("1-12", 15, bet)
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# bet = interpret_bet("13-24", 15, bet)
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# bet = interpret_bet("corner-26-27-29-30", 5, bet)
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# bet = interpret_bet("corner-32-33-35-36", 5, bet)
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# print(bet)
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# print(expected(bet))
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# print()
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# print("singles")
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# bet = init_bet()
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# bet = place_bet(bet, 21, 40)
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# # bet = place_bet(bet, 1, 1)
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# print(expected(bet))
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# print()
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# print("stupid")
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# bet = init_bet()
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# bet = interpret_bet("odd", 18, bet)
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# bet = interpret_bet("even", 18, bet)
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# # bet = place_bet(bet, -1, 1)
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# # bet = place_bet(bet, 0, 1)
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# print(expected(bet))
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# min_games = randint(1, 10)
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# print(min_games, Player(200, simulate_random_strategy(min_num_games=min_games, total_budget=200)))
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@ -91,9 +81,12 @@ if __name__ == "__main__":
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# print(bet)
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# set a random seed
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seed(42)
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# generate players and print them out
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players = generate_players(num_players=3, min_num_games=4, total_budget=200)
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players[0] = Player(
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players[0] = player = Player(
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id=0,
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budget=200.0,
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strategy=Strategy(
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budget=50,
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@ -106,13 +99,18 @@ if __name__ == "__main__":
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],
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),
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)
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for p in players:
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for p in sorted(players):
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print(p, "\n")
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print("======================")
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print("SIMULATING GAMES")
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# simulate 10 games
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players = simulate_games(players, num_games=100)
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# seed(59)
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players = simulate_games(players, num_games=100000)
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for p in players:
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for p in sorted(players):
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print(p, "\n")
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print(player.strategy.get_bet())
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# use sum to add up a list of lists
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244
roulette.py
244
roulette.py
@ -2,6 +2,7 @@ from typing import List, Dict, Optional
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from functools import reduce
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from dataclasses import dataclass, field
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from random import choice, randint
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from statistics import stdev, mean
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Bet = Dict[int, float]
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@ -36,10 +37,28 @@ ALIASES = {
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CHIP_VALUES = {0.25, 0.5, 1, 5, 10, 25, 50, 100}
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def expectation(bet):
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odds = 0
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pmnt = 0
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return odds * pmnt
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def expected(bet) -> float:
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"""
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Returns the expected value of a bet.
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Parameters
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----------
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bet : Bet
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The bet to calculate the expected value of.
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Returns
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-------
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float
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The expected value of the bet.
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"""
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bets = list(bet.values())
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cond_bets = filter(lambda x: x > 0, bets)
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amt = sum(bets)
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payout = amt * 36 / 38
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print(
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f"bet: {amt:.2f}, expected: {payout:.2f}: {payout/amt:2.4f} with std {stdev(bets*36)} mean win of {36*mean(cond_bets)} {sum(filter(lambda x: x > 0, bets))}/38 times."
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)
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return payout
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# 38 numbers, 6 street bets, 2 half-bets,
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@ -51,17 +70,60 @@ def expectation(bet):
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def init_bet() -> Bet:
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"""
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Initializes a bet with all individual placements set to 0.
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Returns
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-------
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Bet
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A dictionary representing the bet.
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"""
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D = {i: 0 for i in range(-1, 37)}
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return D
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def place_bet(bet: Bet, on: int, amount: float):
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"""
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Places a bet on a number.
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Parameters
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----------
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bet : Bet
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The bet to place.
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on : int
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The number to bet on.
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amount : float
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The amount to bet.
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Returns
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-------
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Bet
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A dictionary representing the bet with the new bet placed.
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"""
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bet = bet.copy()
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bet[on] += amount
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return bet
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def interpret_bet(on="red", amount=0, bet=Optional[Bet]):
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def interpret_bet(on="red", amount=0, bet=Optional[Bet]) -> Bet:
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"""
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Interprets a bet and returns a dictionary representing the bet.
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Parameters
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----------
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on : str
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The type of bet to place.
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amount : float
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The amount to bet.
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bet : Bet
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The bet to add to.
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(default is None, which creates a new bet)
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Returns
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-------
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Bet
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A dictionary representing the bet.
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"""
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assert (on in FEASIBLE_MOVES) or (
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on in ALIASES
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), f"Bet `{on}` not understood. Choose from feasible moves:\n {FEASIBLE_MOVES}"
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@ -135,13 +197,15 @@ class Placement:
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"""
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Defines a bet based on the number of chips and value of each chip.
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Args:
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num (int): number of chips
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amt (float): value of each chip
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on (str): bet type
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Attributes
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----------
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num : int
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The number of chips to bet.
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amt : float
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The value of each chip.
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on : str
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The type of bet to place for which the chips are being used.
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Returns:
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Placement: an object representing the placement of a stack of chips on a particular bet type.
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"""
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num: int
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@ -153,6 +217,17 @@ class Placement:
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self.on in ALIASES
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), f"Bet `{self.on}` not understood. Choose from feasible moves:\n {FEASIBLE_MOVES}"
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def __gt__(self, other):
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return self.amt > other.amt
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def __add__(self, other):
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assert self.on == other.on, "Cannot add placements of different types."
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assert self.amt == other.amt, "Cannot add placements of different values."
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return Placement(self.num + other.num, self.amt, self.on)
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def __eq__(self, other):
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return self.amt == other.amt and self.on == other.on
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@property
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def value(self):
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"""
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@ -160,7 +235,7 @@ class Placement:
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"""
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return self.num * self.amt
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def place_bet(self, bet=None):
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def place_bet(self, bet=None) -> Bet:
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"""
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Places a bet on the wheel based on the bet type.
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"""
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@ -168,12 +243,40 @@ class Placement:
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# for two bets of structure Dict[int, float], iterate through all the keys and add up the values, returning a new dict.
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def combine_bets(bet_1, bet_2):
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def combine_bets(bet_1: Bet, bet_2: Bet) -> Bet:
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"""
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Combines two bets into a single bet.
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Parameters
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----------
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bet_1 : Bet
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The first bet to combine.
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bet_2 : Bet
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The second bet to combine.
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Returns
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-------
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Bet
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The combined bet.
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"""
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return {k: bet_1.get(k, 0) + bet_2.get(k, 0) for k in set(bet_1) | set(bet_2)}
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# for a list of Placements, call the place_bet method on each one and combine the results using reduce and combine_bets, starting with an empty dictionary as the initial argument
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def place_bets(placements):
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def place_bets(placements: List[Placement]) -> Bet:
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"""
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Places a list of bets on the wheel given a list of Placements.
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Parameters
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----------
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placements : List[Placement]
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A list of Placements to place on the wheel.
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Returns
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-------
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Bet
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A dictionary representing the bet.
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"""
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return reduce(
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lambda bet, placement: combine_bets(bet, placement.place_bet()), placements, {}
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)
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@ -181,6 +284,18 @@ def place_bets(placements):
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@dataclass
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class Strategy:
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"""
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A strategy is a list of placements, each of which is a bet on a particular number or group of numbers.
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Attributes
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----------
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budget : float
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The amount of money to spend on the strategy.
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placements : List[Placement]
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A list of placements, each of which is a bet on a particular number or group of numbers.
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"""
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budget: float = 200
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placements: List[Placement] = field(default_factory=list)
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@ -195,10 +310,13 @@ class Strategy:
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def generate_random(cls, budget) -> "Strategy":
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placements = []
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initial_budget = budget
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while budget > 0:
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num_placements = 0
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max_placements = 10
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while (budget > 0) and (num_placements < max_placements):
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amt = choice([v for v in CHIP_VALUES if v <= budget])
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# guarantees the max bet cannot exceed budget:
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num = randint(1, budget // amt)
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# 4 is the max number of chips because after that you might as well use a higher chip value.
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num = randint(1, min(budget // amt, 4))
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# select random bet type
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# todo: consider if this is the logic you want...
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if randint(0, 1) == 0:
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@ -211,6 +329,8 @@ class Strategy:
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placement = Placement(num, amt, on)
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placements.append(placement)
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budget -= placement.value
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num_placements += 1
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return Strategy(budget=initial_budget, placements=placements)
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def print_all(self) -> None:
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@ -223,8 +343,35 @@ class Strategy:
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@dataclass
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class Player:
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"""
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A player of the game.
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Attributes
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----------
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budget : float
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The amount of money the player starts with.
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strategy : Strategy
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The strategy the player uses to place bets.
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id: int
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The id of the player.
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(default: random int of length 8)
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wallet : float
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The amount of money the player has left.
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(default: budget)
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"""
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budget: float
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strategy: Strategy
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id: int = field(default_factory=lambda: randint(1e8, 1e9 - 1))
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def __post_init__(self):
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self.wallet: float = self.budget
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def __repr__(self) -> str:
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return f"Player(id={self.id}, budget={self.budget}, wallet={self.wallet}, strategy={sorted(self.strategy.placements)}, strategy_cost={self.strategy.value}, strategy_budget={self.strategy.budget}, num_placements={len(self.strategy.placements)}"
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def __lt__(self, other):
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return self.id < other.id
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def simulate_random_strategy(min_num_games=1, total_budget=200):
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@ -233,23 +380,66 @@ def simulate_random_strategy(min_num_games=1, total_budget=200):
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# given BUDGET, generate a bunch of random players, each with a random strategy, and return a list of players
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def generate_players(num_players=10, min_num_games=1, total_budget=200):
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return [
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def generate_players(num_players=10, min_num_games=1, total_budget=200) -> List[Player]:
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"""
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Generates a list of players with random strategies.
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Parameters
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----------
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num_players : int
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The number of players to generate.
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min_num_games : int
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The minimum number of games each player will play using their strategy and budget.
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total_budget : float
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The total budget for each player.
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Returns
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-------
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List[Player]
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"""
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players = [
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Player(
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total_budget,
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simulate_random_strategy(
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budget=total_budget,
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strategy=simulate_random_strategy(
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min_num_games=min_num_games, total_budget=total_budget
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),
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)
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for _ in range(num_players)
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for i in range(num_players)
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]
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# if a player has placements with identical amt and on values, combine them into a single placement
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for player in players:
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placements = []
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for placement in player.strategy.placements:
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if placement in placements:
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placements[placements.index(placement)] += placement
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else:
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placements.append(placement)
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player.strategy.placements = placements
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return players
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# simulate a game of roulette, picking a random integer from -1 to 37, taking the players as inputs and returning their expected winnings
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def simulate_game(players):
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def simulate_game(players, verbose=False) -> List[float]:
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"""
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Simulates a single game of roulette.
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Parameters
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----------
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players : List[Player]
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The players in the game.
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verbose : bool
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Whether to print the winning number.
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Returns
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-------
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List[float]
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"""
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# pick a random number
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num = randint(-1, 36)
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# print("WINNER:", num)
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if verbose:
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print("WINNER:", num)
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# for each player, place their bets on the wheel
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bets = [p.strategy.get_bet() for p in players]
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# for each player, calculate their winnings
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@ -264,17 +454,17 @@ def simulate_games(players, num_games=10):
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for g in range(num_games):
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if not players:
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break
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print(f"GAME {g}")
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# print(f"GAME {g}")
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winnings = simulate_game(players)
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new_losers = []
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for i, p in enumerate(players):
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p.budget -= p.strategy.value
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p.budget += winnings[
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p.wallet -= p.strategy.value
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p.wallet += winnings[
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i
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] # TODO: reinvestment logic goes here. maybe add "reinvest" as a player attribute?
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# if a player runs out of money to keep using their strategy,
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# remove them from the list of players and add them to the list of losers
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if p.budget < p.strategy.value:
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if p.wallet < p.strategy.value:
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new_losers.append(p)
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for l in new_losers:
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players.remove(l)
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